The Army is back in action with new gear. And oh, what pretty gear it is. I never realized this game was so well-designed from a graphics standpoint until I got a machine that can run it effectively.
Now, as far as the game relating to patch 4.0.1...
I like it, for the most part. There are a few minor changes I don't care for, like separate friends and guild tabs and the profession filtering tools, but overall I'm content. Things I have noticed, however:
1) Pallys got beaten with the nerf stick, not just hit a few times. DPS with a Pally? Yeah, you're funny. Fight 3 mobs then heal and drink. Fight 3 mobs, heal/drink. Rinse, repeat. Mana management is impossible, and most of the really good damage-inducers are either gone or changed so much they might as well be. Healing, though, is a lot easier and costs next to no mana, which makes me glad Kusamoto is leveling Holy.
2) Mages are ridiculous. Katskuo went from barely 2300 DPS self-buffed to around 3.5k without reforging, regemming, or reglyphing. After I finished reforging and glyphing, she's almost to 4.5k...and she's wearing crafted purples and tier 9.5 stuff, mainly. After gemming, I should be at 5k+. Mages, enjoy it while you can. The nerf bat is probably coming for you, too.
3) Warrior tanking is an exercise in futility. Arms warriors seem to have gotten away with very little changed. Fury warriors got hit pretty hard, but it's still manageable. Prot? Yeah, not so much. We have one (1) AoE threat generator now, and the solo ones weren't all that great to begin with. However, shouts no longer cost Rage, and actually generate it, which is very nice.
Going to log on this evening to continue working on the Hallowed title for Kats. More to come...